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Description
Note: Image will only be updated every now and then (it's a pain to do so for each picture drawn), see below for up to date stats.
Reference | RP Tracker | Gallery Folder
Strength | 5 ExP
0 ExP | Not very strong; can only move small objects of about 1/8th of their body weight
25 ExP | Minimal strength; can move objects up to 1/4th of their body weight
50 ExP | Average strength; can move objects that are 1/2 of their body weight
75 ExP | Stronger than normal; can move objects equal to their own body weight
100 ExP | Extremely strong; can move objects up to twice their body weight
Speed | 25 ExP
0 ExP | Slower than most; can only reach speeds of about 15 mph
25 ExP | Getting faster; can reach speeds of up to 25 mph
50 ExP | Average runner; can reach speeds of up to 30 mph
75 ExP | Fast runner; can reach speeds of up to 40 mph
100 ExP | Lightning fast; can reach speeds of a whopping 50 mph
Endurance | 25 ExP
0 ExP | Gets winded easily and can only run top speed for short dashes
25 ExP | Can run full speed for about 1/4 of a mile before needing to slow down; is slightly resistant to infections
50 ExP | Can run full speed for a full mile before tiring; is resistant to most common illnesses
75 ExP | Can run full speed for a mile and a half before needing to rest; is immune to common illnesses
100 ExP | Can run full speed for two full miles before getting winded; is immune to most illnesses and diseases
Agility | 50 SP, 0 ExP
0 ExP | Not very agile; tends to stumble over their own feet
25 ExP | Finding their footing; gaining grace to their movements and doesn't stumble as much
50 ExP | Pretty agile; rarely trips and is known as surefooted, even on uneven ground
75 ExP | Like a cat; can maneuver over most terrain without stumbling or loosing their footing
100 ExP | Master status; can cross just about any terrain without a second thought
Tactic | 50 SP, 50 ExP
0 ExP | Naive and easily fooled; has trouble reacting quickly in tough situations
25 ExP | Not as easily fooled; can make plans ahead and set goals though has trouble focusing on them; still can't work well under pressure
50 ExP | Able to set future goals and keep their eye on them; can react decently even in sudden situations
75 ExP | Can set detailed plans to get what they want and consider most factors included; beginning to be able to make predictions of others within their plans, though not always 100% correct
100 ExP | Master planner; can look into the future and set perfectly detailed plans with all the pieces in place; can predict reactions of others near spot on; can react on the spot and are not affected by time or pressure at all
Admin Work
1 Fullbody + Detailed Background + Advertisement Bonus | 10 ExP
1 Headshot | 1 ExP
Detailed Background | 3 ExP
Detailed Background | 3 ExP
770 Words | 2 ExP
748 Words | 2 ExP
1703 Words | 3 ExP
1261 Words | 2 ExP
1575 Words | 3 ExP
1215 Words | 2 ExP
989 Words | 2 ExP
540 Words | 1 ExP
834 Words | 2 ExP
933 Words | 2 ExP
Event Timeline | 22 ExP
Character Art & Stories
Application + 1 Headshot | 6ExP
Stat Tracker | 1 Headshot | 1 ExP
1 Full Body Pixal | 1 ExP
1 Headshot | 1 ExP
10 Repeated Pixals | 5 ExP
1 Headshot | 1 ExP
Participation in Event I | 5 ExP
6 Posts in Event Thread | 1 ExP
3 Shaded Headshots | 6 ExP
3 Shaded Headshots | 6 ExP
3 Shaded Headshots | 6 ExP
Shaded Headshot | 2 ExP
Total: 100
25 ExP | Your character can now make group movements
50 ExP | You can breed this character with another who has reached 50 ExP
100 ExP | Earns you an additional character slot
125 ExP | Your character can now have a common companion
150 ExP | Your character can now have an uncommon companion (if they don't already have a companion)
200 ExP | You may bring in a foal (must be at least a weanling) as your next character. This does not get you another slot, you must unlock a slot with another character
300 ExP | Your character can now have a rare companion (if they don't already have a companion)
Reference | RP Tracker | Gallery Folder
Stats
Strength | 5 ExP
0 ExP | Not very strong; can only move small objects of about 1/8th of their body weight
25 ExP | Minimal strength; can move objects up to 1/4th of their body weight
50 ExP | Average strength; can move objects that are 1/2 of their body weight
75 ExP | Stronger than normal; can move objects equal to their own body weight
100 ExP | Extremely strong; can move objects up to twice their body weight
Speed | 25 ExP
0 ExP | Slower than most; can only reach speeds of about 15 mph
25 ExP | Getting faster; can reach speeds of up to 25 mph
50 ExP | Average runner; can reach speeds of up to 30 mph
75 ExP | Fast runner; can reach speeds of up to 40 mph
100 ExP | Lightning fast; can reach speeds of a whopping 50 mph
Endurance | 25 ExP
0 ExP | Gets winded easily and can only run top speed for short dashes
25 ExP | Can run full speed for about 1/4 of a mile before needing to slow down; is slightly resistant to infections
50 ExP | Can run full speed for a full mile before tiring; is resistant to most common illnesses
75 ExP | Can run full speed for a mile and a half before needing to rest; is immune to common illnesses
100 ExP | Can run full speed for two full miles before getting winded; is immune to most illnesses and diseases
Agility | 50 SP, 0 ExP
0 ExP | Not very agile; tends to stumble over their own feet
25 ExP | Finding their footing; gaining grace to their movements and doesn't stumble as much
50 ExP | Pretty agile; rarely trips and is known as surefooted, even on uneven ground
75 ExP | Like a cat; can maneuver over most terrain without stumbling or loosing their footing
100 ExP | Master status; can cross just about any terrain without a second thought
Tactic | 50 SP, 50 ExP
0 ExP | Naive and easily fooled; has trouble reacting quickly in tough situations
25 ExP | Not as easily fooled; can make plans ahead and set goals though has trouble focusing on them; still can't work well under pressure
50 ExP | Able to set future goals and keep their eye on them; can react decently even in sudden situations
75 ExP | Can set detailed plans to get what they want and consider most factors included; beginning to be able to make predictions of others within their plans, though not always 100% correct
100 ExP | Master planner; can look into the future and set perfectly detailed plans with all the pieces in place; can predict reactions of others near spot on; can react on the spot and are not affected by time or pressure at all
Experience Points
Admin Work
1 Fullbody + Detailed Background + Advertisement Bonus | 10 ExP
1 Headshot | 1 ExP
Detailed Background | 3 ExP
Detailed Background | 3 ExP
770 Words | 2 ExP
748 Words | 2 ExP
1703 Words | 3 ExP
1261 Words | 2 ExP
1575 Words | 3 ExP
1215 Words | 2 ExP
989 Words | 2 ExP
540 Words | 1 ExP
834 Words | 2 ExP
933 Words | 2 ExP
Event Timeline | 22 ExP
Character Art & Stories
Application + 1 Headshot | 6ExP
Stat Tracker | 1 Headshot | 1 ExP
1 Full Body Pixal | 1 ExP
1 Headshot | 1 ExP
10 Repeated Pixals | 5 ExP
1 Headshot | 1 ExP
Participation in Event I | 5 ExP
6 Posts in Event Thread | 1 ExP
3 Shaded Headshots | 6 ExP
3 Shaded Headshots | 6 ExP
3 Shaded Headshots | 6 ExP
Shaded Headshot | 2 ExP
Total: 100
Experiance Checkpoints Reached
25 ExP | Your character can now make group movements
50 ExP | You can breed this character with another who has reached 50 ExP
100 ExP | Earns you an additional character slot
125 ExP | Your character can now have a common companion
150 ExP | Your character can now have an uncommon companion (if they don't already have a companion)
200 ExP | You may bring in a foal (must be at least a weanling) as your next character. This does not get you another slot, you must unlock a slot with another character
300 ExP | Your character can now have a rare companion (if they don't already have a companion)
Image size
2671x2148px 1.19 MB
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